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On March 2008, the game was re-branded as EA Land and was made free-to-play, replacing the $10-a-month subscription fee and initial retail purchase with microtransactions for in-game currency. Along with wiping all the original server data (which fixed an inflated economy due to an earlier glitch) and reducing the amount of cities, this version also introduced the ability for users to add custom-created objects. The player created an account in order to log in the game. The game would also check for updates when they started the game.
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After, the player was shown a server select screen so the player could choose which server that they wanted to play on. Then, the player chose from one of up to three personal Sims. If they didn't have any avatars on the game they could create one by clicking on one of the three vacant slots. Avatar Creation Avatar Select ScreenĪvatar creation was very much like the Sim Creation screen from The Sims. The player could enter a bio of the Sim and name. They could choose their clothing and head of the Sim the player name could not be changed after the Sim was created.
#THE SIMS 1 ONLINE SKIN#
Players had their choice of skin color and the gender. Personality points were not inherited from The Sims. There are thirteen cities in all in the game where the players reside. They are: City SelectionĮach city had their own populations. Alphaville and Blazing Falls were the most populated cities. Some cities even had there own particular rules. Skills and Employment/Money Skill Bulding For example Dragon Cove was the “hardcore city," meaning the game’s objectives were much harder than the standard game. Much like The Sims, skills and employment were significant parts of the game. With more skills, your avatar a could earn more money in a job, and new interactions. Skill speed was the rate your avatar learns the skill and skill decay is when the skills start decaying. Unlike The Sims, skills went from 0 to 29.9.Įmployment was handled differently in the Sims Online, in this game you could actually follow your Sims to their job. There are four official jobs: restaurant, robot factory, DJ, and dancing. Sims had the same lifespan as The Sims and the 6 basic 'needs' returned: These jobs did not offer very large salaries other alternatives to earn money were item shops and services.
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There were also interactions between Sims. In the game, the players could interact with other players by chatting. He claims to have rare items that he has collected from around the world to trade for candy (and he’ll need a dentist soon, because you guys are very skilled at collecting lots of candy.) He can also tell you about different ways to acquire candy, and has three new items for you to purchase! Players would type messages which would appear to float above their active Sim.As many of you have already noticed, the Halloween season has already begun with trick-or-treating from door to door and zombie summoning, as well as sneaky SURPRISE zombies! At Sunrise Crater Town Hall, a mysterious traveling merchant has set up a prize booth. Rumor on the streets of Sunrise Crater is that a rather frightening yet noteworthy character is passing through town to see their favorite band on tour! Death in the flesh (well, minus the flesh) accompanied by an incompetent yet seemingly knowledgeable intern is reported to have been seen at the Sunrise Crater Town Hall. However, it appears that there’s a bit of a mess in need of being sorted out.